Is there a way to control the number of triangles in the output mesh?

Content creators are very often on a tight budget regarding triangle count. So is it possible to control that up-front with Get3D to avoid too much post-processing work on the generated meshes?

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The number of triangles in the resulting mesh can be controlled by changing the grid resolution of DMTet. However, this may come at the cost of compromising quality. We’re actively exploring ways to reduce the triangle count while maintaining high-quality meshes.



Looking forward to further developments!

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