I recently built a new computer, with a RTX 3090 GPU. With this new system, two Steam games that I know for sure use raytracing (“Metro Exodus Enhanced edition” and “Boundary: Benchmark”) both crash. On my old system they worked, but they were rendered in software so very slow.
Since all my other games work well, but I don’t know if they use raytracing, I’m suspecting a problem with my system and raytracing.
Is there a way to test raytracing? A 3D demo, or benchmark, possibly something native so we can rule out steam/proton incompatibilities?
Thank you. I compiled the benchmark, and it runs, but at full resolution i get like 20fps. Is that normal, on a 3090? Or is it being CPU rendered? I ran nvtop while running the benchmark, and I can see two threads from RayTracer; one is graphic and one is compute, but the compute one stays at 0% GPU, while the graphic one goes to about 80%. Shouldn’t the “compute” thread use more resources, if hardware raytracing was being used?
I just tried again, just the “cornell box” test. FPS in this test are much higher, but they cap at 60fps (regardless of image size). I suppose it’s vsyncing, and I’m not sure where to check for that. On nvidia-settings the monitor is set to 120Hz.