I am observing that the viewport in Omniverse flickers when I run simulations that have LiDAR.
You can see the flickering effect in the animation below. It begins when I press play in the simulator:
The above animation was generated by running the environment set up by a standalone application using a command that was recommended in a related issue here:
$ ./python.sh standalone_examples/api/omni.isaac.debug_draw/rtx_lidar.py --config Hesai_XT32_SD10
Similar to that post, I am also seeing a flood of the following informational message that could be related:
[Info][omni.sensors.nv.lidar.lidar_core.plugin] MotionBVH for lidar model not enabled. This will result in an incorrect point cloud without motion effects!
Please note that apart from the flickering effect, the point cloud seems to be fine and the simulation is running smoothly in real time.
My environment uses RTX GPUs and has the following specs:
Display Driver: Intel’s i915
Windowing System: Wayland
Vulkan: Enabled
Linux Kernel Version: 6.10
NVIDIA Driver Version: 560.35.03
CUDA Version: 12.6
The NVIDIA driver has been unlinked from Xorg or Wayland to dedicate the GPUs to compute and rendering purposes. This means that the Intel graphics driver handles the display (nvidia-smi shows no GPU-bound processes by default).
Could someone please provide help resolving the flickering issue and possibly address the MotionBVH logs?