Release highlights since 355.11:
- Added support for the following GPUs:
- GeForce 805A
- GeForce GTX 960A
- Added a new kernel module, nvidia-modeset.ko. This new driver component works in conjunction with the nvidia.ko kernel module to program the display engine of the GPU.
nvidia-modeset.ko does not provide any new user-visible functionality or interfaces to third party applications. However, in a later release, nvidia-modeset.ko will be used as a basis for the modesetting interface provided by the kernel's direct rendering manager (DRM).
- Fixed a regression that reduced OpenGL performance on headless X server configurations.
- Fixed a memory leak that occurred after destroying a GLXWindow which still has the current context attached to it.
- Fixed a bug which caused EGL pbuffers to be created with both a front and back buffer, instead of a back buffer only, as is required for EGL.
- Reduced flickering and delays when transitioning into or out of G-SYNC mode. As part of this change, monitors that have G-SYNC indicators in their on-screen displays will now always report that they are in G-SYNC mode. The OpenGL G-SYNC visual indicator can be enabled in nvidia-settings to determine when G-SYNC is actually being used.
- GLX protocol for the following OpenGL extension from OpenGL 3.0 has been promoted from unofficial to ARB approved official status:
- GLX protocol for the following OpenGL 3.0 commands:
which are part of the following extensions:
has been promoted from unofficial to ARB approved official status. With the above changes, GLX protocol for OpenGL 3.0 has been promoted from unofficial to ARB approved official status.
- Added a new system memory allocation mechanism for large allocations in the OpenGL driver. This mechanism allows unmapping the allocation from the process when it is not in use, making more virtual address space available to the application. It is enabled by default on 32 bit OpenGL applications with Linux 3.11+ and glibc 2.19+. Memory allocated this way will consume space in /dev/shm. Setting the environment variable __GL_DevShmPageableAllocations to 2 will disable this feature.