Is it possible to assign semantic labels to specific regions within a texture file in Isaac Sim?
For example — suppose I have a cube that uses a single texture image mapped across all its faces. When I capture semantic data or render a semantic segmentation pass, I would like the resulting labels to correspond to regions in the texture image itself (e.g., based on the RGB values or specific marked areas within the texture).
In other words, can the semantic labeling be defined at the texture level rather than per-mesh or per-material?
Thanks!