I am considering porting a PhysX project built on the latest SDK in the PhysX 2 branch (126.96.36.199) to 3.x branch and to my surprise with the latest 3.3 beta2 I get a warning when I more than 32 spheres collide with the cloth saying “warning : Dropping collision sphere due to 32 sphere limit”…
I had my 2.8-branch code collide with over 700 spheres with no problems! Could it be true that such a tight limit has been imposed on PhysX 3.x clothing???
Please tell me there is a way to drastically raise the number of colliders the cloth simulation can accept!!
Thanks for any hint… grasping at straws on this one!