New tutorial is online - Animating MetaHuman with Audio2Face and Autodesk Maya

New Audio2Face tutorial is online! - Animating MetaHuman with Audio2Face and Autodesk Maya.
In this tutorial, we cover how to animate a MetaHuman rig in Maya using the animation from Audio2Face. We provide an additional Maya python script that converts the animation from Audio2Face into keyframes on the MetaHuman face rig. Users can further edit the animation using the Maya’s animation system then export the final animation to Unreal Engine.

Video links are here:

Please find the Maya script that is used in this tutorial here:
omniverse://localhost/NVIDIA/Assets/Audio2Face/Samples/blendshape_solve/script/load_bs_weights_mh_rig_maya.py

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Does this work with MayaLT?

Good afternoon. I need help, I can not download the script - load_bs_weights_mh_rig_maya.py give please.

Hi @hads0n have you tried content window?

I work in Maya ))) please give me the script ))

load_bs_weights_mh_rig_maya.py (4.4 KB)

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thanks a lot ))) this drive doesn’t work at all (((

install nucleus

Hi, Does this script only work with specific rigging methods?
When I run in my rig file, I keep getting this error:

Error: ValueError: file line 86: No object matches name: CTRL_R_brow_down.ty

any ideas? Thank you so much

This script can be used on Unreal Engine’s Meta Human rigs. But you should be able to edit the script to make it work for you own rig as well.

Thanks for fast response. This sounds great!