I wonder how to capture frames from our command-line tool with Nsight. Our tool renders to textures using DX11 but has no window, nor swap-chain, nor present or “frames”. It does fullfledged DX11 rendering into textures which are never presented to user but saved to disk instead.
How can I capture such “frames”? We need to examine the textures, buffers and device state in order to find errors.
Pavel Hradsky, 2K Czech (2K Games)