I’ve got a project that I’m trying to use Nsight on. Unfortunately, doing a frame capture within the main game invariably results in crashes. I’ve determined that the crash always occurs in the buffer swap call, but don’t see any good way to fix it.
DirectX debug mode doesn’t show any obvious problems, and curiously, frame captures work fine at the character select screen. The problem occurs with both Nsight 2.2 and Nsight 3.0 and I’ve also updated graphics drivers.
I don’t have a simple repro case - it’s a full released game - but I could probably send minidumps if I knew where to send them to. Alternatively, if there’s any way I can diagnose this better, I’d love suggestions.
Help! What’s my next step? :D