Hello,
I’ve had a few issues debugging my C++ OpenGL application written in Visual Studio 19. I have a problem with wireframe rendering on my GTX 1050 (v576.40) in my laptop. Issue first reported here. (Link also has video showing the problem)
I wanted to find the issue through Nsight, however when I launch the application through Nsight the problem is not present, no matter how many times I try, the issue is gone when launched from Nsight Graphics.
I recently wanted to find a second issue with the speed of glDrawElementsIndirect(). So I launched through Nsight to take a look at some numbers and the speed issue was gone. I was getting double the FPS, but only when launching from within Nsight Graphics.
To make sure it wasn’t VS19’s debugger interfering somehow (or something else), I closed Visual Studio and launched the EXE manually. The program runs the same as it does when launched from within VS19 so I don’t think VS19 is the problem.
I feel like Nsight Graphics is setting up some stuff under the hood that is benefiting my program OR more likely, it might be turning off something that is interfering with it.
Is there any other information I can provide to find out what’s going on here?
