I want to create multiplayer VR in unreal engine using cloud XR.Is that possible?
also how to use the sdk for integration.
You would essentially design the application as if a local VR app with multiplayer capability (i.e., you need one machine to host, or need an independent central server). Each player then has their own PC basically. Adding in cloudxr just means that the device might not be wired to a PC, and in fact the ‘PC’ might be an instance in the cloud.
Does that help any?
can you be more specific to this…Are you talking about the server or the client?