Package CloudXR app and install on VR devices

Is it possible to package an entire scene and install it as a standalone app on a VR device? This way I can easily share it with others. Currently it seems that I have to run the CloudXR server and have it stream the content via the CloudXR client app.

If I’m understanding the question properly, no, there’s no functionality aside from if you were building your app in say Unity, you could work on supporting whatever client device directly vs just streaming.

But CloudXR is an advanced AR/VR/XR streaming environment. We don’t ‘own’ the server or what content it produces, you’d need to build a ‘local client’ app yourself if that’s desired. Of course, for consumer HMDs, you’re then limited to what those chipsets can render, versus a desktop/gaming class VR GPU.