I’ve got an issue when using FakeEDIDOnPort, which will cause the outputs of portIndex to be spoofed across all GPUs within the system. An example, if portIndex is 1, then output 1 on all GPUs within the system will have the EDID forced. How can identify which GPU is needing the portIndex to be set?
I thought it might be similar to creating a display grid where the port number is proceeded by the GPU number, but portIndex is an integer not a string.
Any assistance in this would be greatly appreciated.