Are there only two publicly available alternatives?
The super resource consuming Waveworks, or just a flat plane with a noise texture?
There’s nothing in between?
Nothing like what’s available in Unigine, Unreal or Unity?

Are there only two publicly available alternatives?
The super resource consuming Waveworks, or just a flat plane with a noise texture?
There’s nothing in between?
Nothing like what’s available in Unigine, Unreal or Unity?

I can ask, and get back to you. But I know with our extension manager and community of developers, someone could write their own water simulation tool. Have you tried both methods ?
Yes. Waveworks did not have acceptable performance, so I guess we’re stuck with the plane for now.
Maybe I can export a frozen wave sim from one of our other applications, but that would be frozen, and not animated…
What is this video from? Is this Omniverse?
@mees.van.loben.sels the clip shown from the initial post was from Unigine.