Is it possible to display WaveWorks 2.0 (which so far as I can tell uses hlsl) in Omniverse Create?
Also, is there any documentation, tutorial, or example that uses WaveWorks in Omniverse The only application I could find using WaveWorks was this, only it’s using Unreal Engine: One Thousand Ships with Real-time Buoyancy and NVIDIA WaveWorks | NVIDIA Developer
Hello @jayliu50! WaveWorks was created through our Geforce Experience team for game development. I do not know if they are moving that technology over to Omniverse, so I will ask!
Have you looked into the isosurface component in Omniverse yet? Particle Simulation — Omniverse Create documentation
Thank you so much for your reply and for looking into that.
After some research, I discovered maybe I could stuff all the HLSL code into a SlangNode on Connect. Maybe the dev team could also help me know whether that’s a bad idea, or what.
I’ll look into the Particle link you suggested, so thank you for sharing that!
I’m new to all this, if that wasn’t already apparent!
I guess I just need 1-2 square km of realistic dynamic ocean. Would the particle sim method you mentioned computationally suitable at that scale?
We are planning to publish an omni.ocean extension with the next Create that will enable large-scale ocean simulations using Warp.
In the meantime you can also check out the Warp examples (e.g.: ripple deformer) for an example of how to integrate GPU-based deformers into OmniGraph.
Btw the method we will publish in
omni.ocean will be based on this paper: Visual Computing @ IST Austria