I’m a technical artist familiar with Unreal Engine 5 and 3dsmax with a strong programming and physics background. I just dicovered Omniverse, and it looks ready cool!
I’m helping design and develop some new swimming assistance products - and I’m wondering if I can my skills plus nVidia Omniverse to render some accurate material simulation.
The PhysX 5.0 press release from a while back mentioned smoothed particle hydrodynamics (https://developer.nvidia.com/blog/announcing-nvidia-physx-sdk-5-0/) but after searching I can’t find any tutorials of examples of this anywhere.
The first experiment would be to simply take a physically accurate animated model of a swimmer and have them swim through a pool of water with various strokes. If this something nVidia Omniverse with PhysX can simulate and render?