Okay I see, the client works if I run it from android studio while still connected via USB to my local machine.
However, when I build the client, it doesn’t create the proper client .apk, it only creates the app-debug.apk. So I can’t run this untethered.
Would it be beneficial to copy the OculusVR folder into the base device (Quest 2)? Or is this SDK only available while using the USB?