[SOLVED] Clarification Needed on Using Unity Build with Android Studio for CloudXR on Quest 3

I’m facing some issues:

I managed to compile the project in Android Studio and stream SteamVR to Quest 3. However, I’m confused about the purpose of building a .apk from the Unity project if I need to run the app compiled from Android Studio to stream SteamVR to the Quest 3. When exactly should I use each of these builds? How does my app running on the computer streams to the Quest 3?

Note: I’m testing and developing the application on a local network.

I feel like I’ve missed some important information in the documentation, I haven’t understood this part yet.

Thanks in advance.

[SOLVED] I made a PC build using SteamVR plugin and it’s camerarig

Hey, I am facing issues in compiling the APK.

Can you share the APK, I want to test cloudXR on quest 3. Would be a great help if you could do so. I had posted about my issue on this forum, but got no answers to it.

Actually, Unity’s APK is for that custom application which you will build in Unity and will be able to have a custom front end for the cloud application which can connect to muliple cloud xr machines hosted on cloud. And it majorly supports unity’s openXR app streaming.

Android Studio APK is for regular steam VR/PC VR streaming.

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I think even if I share the apk with you it won’t work because you would need to se the ip on the lauch flags

Anyways IP file need to be added separately, that I can do, I just need an APK which installs and opens right.

I am getting issues in compiling from Android Studio in the first place with all the right development environment

Alright, I’ll message you

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Thanks a lot!

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