OptiX talks from Siggraph 2019

Greetings! For those interested, we have posted the videos of several talks about OptiX from the Siggraph 2019 session titled “GPU Ray Tracing for Film and Design”

Eric Enderton, “Introduction”
https://developer.nvidia.com/siggraph/2019/video/sig910-vid

Steve Parker, “OptiX: A New Look” [ungated]
https://developer.nvidia.com/siggraph/2019/video/sig911-vid

Vladimir Koylazov, “V-Ray GPU Acceleration with the Latest OptiX” [ungated]
https://developer.nvidia.com/siggraph/2019/video/sig912-vid

David Hart, “Texture Paging in OptiX”
https://developer.nvidia.com/siggraph/2019/video/sig913-vid

Adrien Herubel, “Bringing the Arnold Renderer to the GPU” [ungated]
https://developer.nvidia.com/siggraph/2019/video/sig914-vid

David Hart, “OptiX Performance Tools and Tricks”
https://developer.nvidia.com/siggraph/2019/video/sig915-vid

Ignacio Llamas, “The Omniverse RTX Real-Time Ray Tracer”
https://developer.nvidia.com/siggraph/2019/video/sig916-vid

Additional sessions & talks about OptiX, RTX, and ray tracing are being posted here.
https://www.nvidia.com/en-us/events/siggraph/schedule/ (I believe they’re not all posted yet, and that more are coming.)

John Stone, “Interactive and Cinematic Ray Tracing of Cellular and Molecular Biology with OptiX and RTX Acceleration”
https://developer.nvidia.com/siggraph/2019/video/sig919-vid

Lutz Kettner, “Adding RTX acceleration to Iray with OptiX”
https://developer.nvidia.com/siggraph/2019/video/sig920-vid


David.