Thank you for your detailed explanation, Ales. We truly appreciate you taking the time to investigate this issue and get back to us.
As a somewhat related question, are you guys planning to release the C++ headers for omni::physx::IPhysx anytime soon, as described here? https://forums.developer.nvidia.com/t/how-to-do-physx-c-raycast-in-usdphysicsscene/238665/6 It does seem like it’s just the one header file needed to be able to access particle info stored internally, since all the PhysX headers are already available online?
Thanks again!
Best regards,
Hang