Hey all,
I have been prototyping a game in UE4 that requires a physics-based fishing rod/line that can pull the player around. I tried using regular rigid body chains (like how Pierre Terdiman describes on his website [url]Coder Corner » Archivio Blog » PhysX tip: rope tricks)
Normal rigid body chains didn’t really suit my needs though. I had the requirement of wanting to pull to player over things using this rope and using normal rigid bodies it would either stretch or reproject too much to be suitable. So I followed his other advice from his site and started modeling the problem using articulations.
Even though UE4 doesn’t directly expose articulations I was able to use the PhysX API directly to model a flexible fishing rod and line out of articulations.
Check it out:
Happy to answer any questions about it. Or, if someone is an PhysX pro I’d love to talk details about making it even better.