PhysX warning: PxAggregate: Max number of shpes

Hi here, I have a problem about the max number of shapes, and I cannot find how to fix that. I am pretty sure the problem is related to the USD file.

It was okay when I use a simple model of my robot first, but got the problem with a little bit more complex robot, as shown in the picture below.

I would like to know if there is any way that could increase the number of max shapes?

Many thanks in advance for help!

Many thanks for any suggestions and help!

This is an error that was fixed, what version of IsaacSim are you using please? I believe this should be fixed in 2023.1 version.

Regards,
Ales

Hi AlesBorvicka,

Thank you so much for your reply. I am using the 2023.1.1 version and am still facing this problem.

I am using the Omniverse Isaac gym frame to run the RL, and I am not sure if it is related to that? I am now checking if the gym using some kind of old version but has no clue. Could you please help me with that?

To make sure you know exactly which step I am, I am using the some command
PYTHON_PATH scripts/rlgames_train.py task=LogBot ,which given by the following web:
9.8. Custom RL Example using Stable Baselines — Omniverse IsaacSim latest documentation.

Yours sincerely,
Jianlin

Please, would it be possible to share the USD asset with me? Through a PM for example?
Thanks,
Ales