Hi,
I want to apply additional force in the scene, so I enabled the “PHYSX FORCEFIELDS” extension, but I found a problem that when this extension is enabled: the “xformOp:translate” cannot be updated during the simulation.
Here is an example:
A cube with “Rigid Body with Colliders Preset” is added, and an initial linear velocity is applied. And an action graph is added to print the read translate value on the screen.
When the “PHYSX FORCEFIELDS” extension is not enabled, the correct translate of the Cube can be printed on screen, and the frame can move with the Cube.
But when the “PHYSX FORCEFIELDS” extension is enabled, the printed translate is always the initial value and won’t change when the Cube is moving. And the frame didn’t move with the Cube:
So is there any other settings I missed? How can I get the right position of the object when “PHYSX FORCEFIELDS” extension is enabled?
Thank you!