Where can I find clarification of the behaviour of getActiveTransforms? Specifically, how is the memory that the pointer it returns refers to managed? The scene update implementation used in the PhysX samples simply copies the buffer into an application-allocated buffer immediately after calling getActiveTransforms. Is this the only safe way to use the result of getActiveTransforms, i.e. is the result only valid until the next physics update is called? The API documentation does not provide an answer. It only specifies that calls to getActiveTransforms must be made when the simulation is not running.
Thanks in advance.
P.S. Is there syntax on this forum for inline code quotes?