I am trying to integrate PhysX 3.4 into my own “game” engine. Naturally, I have my own implementation of Transform. Now I am wondering, what the recommended way is to synchronize the simulated transformation from PhysX with my own transform. Is there a way to pass a reference of my data in any way? I have seen someone do a loop copying all the PxTransform data, but this surely can’t be the right way?
I am very new to PhysX. In fact, I have just recently managed to compile it with my code. I apologize if I’m missing something very obvious. I mostly read the “Users Guide” that was provided, but the information was very scarce. If anyone has a more in depth articles I could read, that would be great.
Thanks in advance and let me know if more info is required.