I noticed that Create 2022.1 is supporting curve rendering. Is there a specific workflow for converting Maya Xgen hair to USD curves that could be used for rendering in Omniverse Create? Currently I’m using a mesh hair exported from the Xgen interactive groom, but I’m hoping for better performance by using native curves.
Hello @ari8! Welcome to the community! I have reached out to the team for help in answering your question. I will let you know as soon as I hear back!
Did you get any answer?
Interested in this worflow as well. Any Information on the possibility of this implementation.?