Import xGen from Maya

Is there any way to import xGen Hair from Maya? I would be essential for character work.

Hi oglu!
Thanks for your interest in Omniverse. We don’t support importing xGen at the moment.

Thanks for the info.
I hope we are able to import curve data in a future version.

Curve support is coming , mean while if you are using XGen Legacy,
you can create groom description as a polySurface from XGen.
And export as USD and import to Omniverse-Kit.

XGen > Preview/Output >> Output Setting >> Create Geometry

Thanks for the hint but i need that for an animated character.

If your hair is static and dose not need to simulate,
then you may can bind hair polySurface to your character.

Here is a some example of hair polySurface is rigged to joint and
export to Omniverse-Kit .

Thanks again for your workflow ideas.
In my case its a creature with full body hair. I see no other way than waiting for curve support.

Any news here for curves or hair support?

Hello,
We are doing our diligence with curves, but we dont have anything to to note or ship at this time.

I hope we can play with fur like dneg did here in the future.