Hello, I know that noobs are a pain, but I ve tried to find out what to do to get hairworks working with animation.
Under Maya, I have an animated character, groomed the hair with Shave n haircut, converted the hair to guide curves, then experted the animation, the skeletton, the mesh, and the hair, but it works in the viewer only in bind pose, if I try to preview the animation, the hair sticks on the 0.0.0 grid space.
I m probably missing a step in shave before exporting the curves since they don t seem to attach to the surface of the mesh. Like doing a simulation or something.
Is there a way to get a clue of how you did export your animation under maya that we see in the youtube tutorial ?