I am having a very difficult time moving my character with animation and blendshapes. I have tried the tutorials, and still not get the character into Omniverse, with animation and blendshapes.
My work around is long and messy but does work, but I am hoping for a better/faster way.
Maya to OV with animation and shapekeys
Take your character with animation and shapekeys.
Bake down to animation layer (I have not tested multiple layers yet).
Export as FBX, most defaults are fine.
Ensure animation and blendshapes are checked
You may get this warning ignore it
Open nvidiablender version.
Import ensure automatic bone orientation
Hide armature, and check the movement is copied properly (shapekeys exist, mesh moves, and all meshes are there).
Join all meshes together and ensure origin is world origin.
Set frame range to match clip
Save the file. USD exporter sometimes crashes.
These are the settings I use. Most important are armature and animation checked. Turn off fix skel root (no idea what it does but experimental sounds dangerous). Ensure selection only is checked off (it crashes OV for some reason).
Pull created usdc file into create, and play sequence