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MyModel_usdSkel.usd import maya
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MyModel.usd import maya
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Fix MyModel Faceshape
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Set Blnedshape and Export Usd File
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import A2F and set A2F Data Conversion
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Export as usd skelAnimation
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import Unreal
It is work till 5 but when I try 6 ~ 7 it was not work. Something I have miss?
Hi @user109766 - and welcome to the forums and Omniverse community!
Our documentation page is here, but have you also seen the latest video focused on this topic? https://www.youtube.com/watch?v=Fh0qpSA4TOw
Previous videos:
We have a nice video playlist for Audio2Face here: Playlist | PRODUCT - Omniverse Audio2Face | NVIDIA On-Demand
A previous post from another user may be a good resource as well:
Please let me know if these help you or you need further assistance and I will discuss with the development team.
Cheers,
Edmar
P.S. We are constantly adding new tutorials and aggregate them all in the “learn” tab on the launcher (also see: https://developer.nvidia.com/nvidia-omniverse-tutorials).
he / him | LinkedIn | Discord ID: Prof E#2041
Omniverse: “A New Era of Collaboration and Simulation” (video)
Omniverse Create’s latest features show & tell: Twitch livestream.
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Omniverse Resources:
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PLEASE NOTE: If you are reporting a bug/issue, please provide OS, GPU, GPU Driver, the version of the app, and full log file (if applicable). For crashes, please zip and provide a link to your logs → C:\Users\ [YOUR NAME] \ .nvidia-omniverse\logs
Still not work.
I fixed Blendshape in Maya2019
Error popup like this in Unreal
Failed to import ‘…/…/…/…/…/…/Users/Id/OneDrive/Documents/Kit/shared/capture/a2f_cache.usd’.
Please see output log for details.
demo_meta_test_03.usd (22.2 MB)
This is my Project and Export as USD SkelAnimation Files.
a2f_cache_FACS.usd (689.7 KB)
Hello @user109766. Sorry to hear that you are running into an error. I informed the dev team to take a look at this post.
Hi @user109766 Are you trying to drive MetaHuman in Unreal Engine? If so please see this tutorial.
I use Metahuman Model in Project because of hard to share model.
my problem is that is it ok when I use at blendshape in maya modelname.usd (Export from A2F Blendshape Generator)
but when I make Blendshape in maya with not make in A2F Blendshape Generator i can see error.
I watched the video above
How to solve this problem
Failed to import ‘…/…/…/…/…/aduio2Face/a2f_cache.usd’.
Please see Output Log for details.