I’m trying to test audio2face. I’m exporting a simple head mesh from Maya as usd.
When I export it through Maya’s file>export selection>OmniTranslatorExport format and then connect it to a2f pipeline, it gets animated but all the vertices are deformed and pulled down (as seen in the image).
When I try to export through the Omniverse menu>export, with the same settings, the mesh doesn’t get distorted but it doesn’t get animated either.
Any idea why either of these issues are happening? Are there any clear guidelines for importing head meshes?
I didn’t see any such guidelines on the YouTube tutorials.