Audio to face texture issue after mesh fitting

Hi Team,
I am exploring the Omniverse Audio to face with the 3D face created using 3dsmax. After importing the 3D mesh into Audio to face, I used omnisurface material and added the face texture inside color image.
While working on “Begin mesh fitting”, the texture image gets changed and I lost the texture detail in the face.
I have attached a video for your reference.

Kindly help me with the solution for this.
Thanks.
Awaiting reply

same problem for me

Welcome @kosinus123 to the NVIDIA developer forums! And thanks @user153713 for posting this question.

I moved this topic over to the dedicated audio2face forums where all the Omniverse experts hang out. I hope that is ok for you!

Hi @user153713 and @kosinus123 ,

Are the shader assigned on the prim level or is your shader with texture assigned on the Geom Subset?
Due to our old bug, geomSubset transfer might have been disabled. I can check if this can be reenabled, but meanwhile if this is the case, can you try assign the material on the prim level prior to running characterTransfer?

Thank you,
Edy