I have been working lately with audio-to-face using my own mesh (character) and hooking it into Arkit but whenever I complete setting up the character and send it to the unreal engine the face starts breaking when i go live streaming to the face …does anyone have a fix for this, please
Does it also break in Audio2Face?
no… it doesn’t please
Could you please send your latest Audio2Face log file? It should be located inside
C:\Users\<USERNAME>\.nvidia-omniverse\logs\Kit\Audio2Face on Windows and
~/.nvidia-omniverse/logs/Kit/Audio2Face on Linux?
Could you also send your mesh?
i fixed it this evening … it was actually the topology of the mesh. i just zwraped the metahuman topo to it and its working fine now …thanks for responding
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