The LoadingPhase of the StreamlineDLSSGBlueprint module in the StreamlineDLSSG plugin is set to PostEngineInit.
When using functions from StreamlineDLSSGBlueprint in a GameInstance blueprint, there are no issues in the editor or packaged builds.
However, in launch game, the GameInstance blueprint compiles before the StreamlineDLSSGBlueprint module is loaded, resulting in an compile error and causing the GameInstance to malfunction.
In use pin DLSSGMode no longer exists on node SetDLSSGMode . Please refresh node or break links to remove pin.
Looking at the DLSSBlueprint module of the DLSS plugin, its LoadingPhase is set to PostConfigInit.
It would be good if the StreamlineDLSSGBlueprint module’s LoadingPhase could also be set to PostConfigInit in the next release.