UE5.5 Streamline & Reflex Nodes - Issue

Hi All,

I seem to have an issue in UE5.5 with the function “is Nvidia Streamline Feature Supported” & “Set Reflex Mode” nodes.

When I code this is the nodes and functions work fine, soon as I restart my project or try to package/compile on loading the project again the nodes are red and seem to be corrupt with warnings/errors as shown in the screenshot about missing pins, this is a continuous loop when I restart/reload the project each time.

Any help appreciated as I seem to be going around in circles, all plugins are installed and enabled correctly to my knowledge and per documentation.

Thanks
Cecil

I’m having the same problem. Reflex and Frame generation nodes get corrupted on restart. Any node that has Streamline Library DLSSG as Target seems to have this problem.

Maybe something’s wrong with the enums? I had enums for FG and REFLEX modes saved in a struct and they get corrupted as well, and unless I change them to another type in the struct (like bool) The whole project crashes on save all
UDLSS Mode Enum (Super Resolution modes) works just fine and can be saved in the struct no problem.

SteamlineLibraryDLSSG C++ class seems to be the issue. I’m to much of a dum dum to see what’s wrong in the code there tho…XD Let’s hope they’ll patch that.

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Here’s the fix:)

From what I understand the blueprint library is initialising after the game instance which causes bp’s to not load. You can easily fix it by changing a line in .uplugin. Details in the link.

Seems like a bit of an oversight with this release:P

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Neat, thank you for the link, tried it and it just works like a charm! : }

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