Here’s my StreamlineCore uplugin, still not working the feature supported blueprints. None of them.
{
“FileVersion”: 3,
“Version”: 115,
“VersionName”: “4.0.0-SL2.7.3”,
“FriendlyName”: “NVIDIA Streamline Core (hidden, implementation detail)”,
“Description”: “Please use the specific NVIDIA Streamline feature plugins for DLSS-FG etc”,
“Category”: “Rendering”,
“CreatedBy”: “NVIDIA”,
“CreatedByURL”: “Streamline | NVIDIA Developer”,
“DocsURL”: “”,
“MarketplaceURL”: “https://www.unrealengine.com/marketplace/en-US/product/nvidia-dlss”,
“SupportURL”: “mailto:DLSS-Support@nvidia.com”,
“EngineVersion”: “5.5.0”,
“CanContainContent”: false,
“Installed”: true,
“Modules”: [
{
“Name”: “StreamlineShaders”,
“Type”: “Runtime”,
“LoadingPhase”: “PostConfigInit”,
“PlatformAllowList”: [
“Win64”
]
},
{
“Name”: “StreamlineCore”,
“Type”: “Runtime”,
“LoadingPhase”: “PostEngineInit”,
“PlatformAllowList”: [
“Win64”
]
},
{
“Name”: “StreamlineBlueprint”,
“Type”: “Runtime”,
“LoadingPhase”: “PostConfigInit”
},
{
“Name”: “StreamlineRHI”,
“Type”: “Runtime”,
“LoadingPhase”: “PostSplashScreen”,
“PlatformAllowList”: [
“Win64”
]
},
{
“Name”: “StreamlineD3D11RHI”,
“Type”: “Runtime”,
“LoadingPhase”: “None”,
“PlatformAllowList”: [
“Win64”
]
},
{
“Name”: “StreamlineD3D12RHI”,
“Type”: “Runtime”,
“LoadingPhase”: “None”,
“PlatformAllowList”: [
“Win64”
]
}
]
}
EDIT: I solved the problem by creating a new plugin myself that retrieves the GPU brand and name, and then I created a macro library to get the same results. It’s working now. But it’s very frustrating that they gave us such a poorly structured and broken plugin.