Is there a tensorized API for getting object bounding boxes for a large number of objects in cloned environments?
for now the bounding box annotators (
_fast or normal) are all on the cpu. The difference between the
_fast and normal versions is that
_fast does not serialise the data into
It is planned to provide versions where the data stays on the GPU.
Thanks for the reply. I am actually referring to omni.usd.get_context().compute_path_world_bounding_box(path) function.