Is there a tensorized API for getting object bounding boxes for a large number of objects in cloned environments?
Hi there,
for now the bounding box annotators (_fast
or normal) are all on the cpu. The difference between the _fast
and normal versions is that _fast
does not serialise the data into json
format.
It is planned to provide versions where the data stays on the GPU.
Best
Hi there,
Thanks for the reply. I am actually referring to omni.usd.get_context().compute_path_world_bounding_box(path) function.