Hi,
When I downsample or generate mip maps, Texture Tools seems to assume that the texture is non-tiling which can produce suboptimal values for resulting boundary pixels for tiling textures. Could this be added as a new feature?
Jesse
Hi,
When I downsample or generate mip maps, Texture Tools seems to assume that the texture is non-tiling which can produce suboptimal values for resulting boundary pixels for tiling textures. Could this be added as a new feature?
Jesse