Total novice question - Is this possible?


I have a robotics project that I’d like to model using GPU accelerated physics. The specific thing I want to get out of the physics engine is the contact points and pressures in collisions between bodies. One example might be a foot hitting the ground, or a tire running over a bumpy surface. Ideally I’d be able to produce a map of the surface of any object and each frame have a value for where pressure is being applied and how much.

How would you make this happen?

Thanks in advance,



PhysX does not currently offer a GPU implementation of the rigid body pipeline. The CPU rigid body pipeline does offer contact modification where you can read and modify the impulses applied between rigid bodies.