Hi, we’re working on a digital twin and we just started converting our models to .usd.
Our models are buildings which each has its own .usd file.
I can import a building as a .usd stage actor, and then import them in as .uassets.
Once I’ve done this I apply materials to the building, and put the static mesh in my scene.
But I’ve gone back to the model to do some changes and I’m wondering what the best way is to updating those changes to my static mesh in Unreal. Now after I’ve made the changes I have to import the .usd once more and then import it again as a .uasset, but it won’t override my existing mesh, so I have to apply all the materials once more…
My question is; how can I make this as modular as possible?
Say I have my mesh from .usd with applied materials, if one of my coworkers makes a change to the original model, how can I update that in Unreal without having to re-do a bunch of work?