Hello. I’m working on a UE 5.7 title, and we are offering DLSS upscaling on supported hardware via the official plugin, v8.5.0.
I ran into some build failures when doing packaged builds for the WinGDK platform. Essentially, both NGX.Build.cs and Streamline.Build.cs contain an error that instructs the build system to look for DLLs at a path containing the current “PlatformDir”.
On Win64 builds, this is fine – the DLLs included with the plugin source are located at a path that uses that platform name.
However, on WinGDK builds, the PlatformDir path component is “WinGDK”, which causes a failure to locate the correct DLLs, which are only stored in a directory containing the “Win64” path component.
We were able to work around this by modifying the build files in question to always look for the DLLs in the Win64 directory.
If this is an error on my end, I’d like to know if you have any advice on what I could be doing differently. Thanks!