UE4 Connector: Call Omniverse functionality from blueprint

Is it possible? Like calling export to omniverse, Import to omniverse, move file in and out from Nucleus server and so on.
Is there any document for available blueprint nodes/functions?

Some functionality is exposed from the OmniverseStageActor to Editor Utility Blueprints. You can set the USD actor, which will effectively “import” a USD stage/prop into the active stage. I expect that we will enhance these capabilities so that we can support more automated workflow in the future.

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