Hi folks,
I’ve been looking into stereo rendering using Vulkan, as I’m trying to run some tests on a Quadro M6000. The topic seems to be hardly touched so far, since I’m unable to find any samples or how-to’s online, also the Vulkan documentation is very sparse when it comes to the stereo. I posted on stackoverflow and got forwarded to Nvidia for a vendor-specific implementation of how to render to the buffers for left/right eye. I don’t know where to start and how to accomplish that, in OpenGL there was a pretty straightforward way by enabling GL_STEREO and then rendering to the LEFT/RIGHT variants of front or back buffers, but how would I do this using Vulkan? Maybe there are some samples I missed, that can get me started? Also, is there really no hardware agnostic way (maybe “yet”) to do this, would a solution really be specific to Nvidia drivers?
Thanks!