When playing this game via Vulkan, the driver’s Vulkan instance seems to frequently grind to a halt at consistent junctures in gameplay and it’s fairly easy to trigger this issue. There aren’t any reports of this for the open-source AMD drivers, so I’m convinced it must be something wrong on this side.
- Fire Emblem Three Houses Occasional GPU Memory Allocation Failure · Issue #10660 · yuzu-emu/yuzu · GitHub
- [Fire Emblem Three Houses] Semi-Frequent Incompletable Loading Screens via Vulkan (Causes Halted Progress) · Issue #10690 · yuzu-emu/yuzu · GitHub
- Fire Emblem Three Houses Yuzu Client crashing while loading in the Monestary · Issue #10766 · yuzu-emu/yuzu · GitHub
To clarify: these reports mention the issue(s) occurring with prior versions but I verified that they still happen with the newly released version 535.54.03
System Info:
OS: Arch Linux x86_64
Kernel: Linux 6.2.7-273-tkg-pds
CPU: AMD Ryzen 7 3700X (16) @ 4.05GHz
GPU: NVIDIA GeForce RTX 2080 Ti
GPU Driver Version: 535.54.03
DE: Plasma 5.27.5