Ability to query distances between bodies

Hi could we please get the ability to query the distance between two bodies in the environment for isaac gym? I see that the PhysX 3.4 that Isaac Gym is currently using has this capability but is not exposed:

https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/GeometryQueries.html

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I also want to ask this question, but I feel that I should be able to achieve it with point cloud?

What do you mean by the distances between bodies? smallest distance between meshes? distance between center of gravities?

I think it’s sending a ray from a point, detecting the distance between objects that intersect the ray, and even querying the information about the objects that the ray intersects.

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Has there been any update on this? Even I am working with a problem, where I want to compute the distance between rigid bodies

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Is there an update on this?

The overlap functionality given in the link could be useful too (for applications like motion planning, or when resetting actor positions manually). Could this also be exposed in Isaac Gym?