Is there a way to compute overlaping volume of two objects?

Isaac Sim Version

4.2.0

Isaac Lab Version (if applicable)

1.2

Operating System

Ubuntu 22.04

Hi.
Specifically I have two prims(one represents robot and the other one has a simple shape,eg, cube), and I have turned off the collision of the cube so that I can allow my robot to traverse in that cubic regime

I want to know if there is function that is able to compute the overlaping volume between the two, in other words, I want to compute the accurate volume of my robot in that region.

I am thinking of class omni.physx.bindings._physx.PhysXSceneQuery but I don’t think in phyX there is a function that can directly return the overlaping volume given two prim paths, for instance.

Of course, simple boundingbox methods doesn’t satisfy my precision requriment. So I am think is there any advanced function in PhyX or extensions?

THanks.

Haoyu

We currently have an internal feature request regarding this in PhysX, but it is not supported at this time.