Adaptive Sampling breaks Multi mattes

Just playing around wanting to output some mattes on a scene with adaptive sampling turned on I noticed they get broken when this feature is turn on.


Additionally when I try to look at the PT Adaptive Sampling Error Debug View is basically a guaranteed crash
although in general the Debug View is extremely crash prone so it makes it hard to dial in textures and sampling.

As a workaround I can turn off AS and render the mattes and then Finish the main beauty pass separate with AS Turned on.

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Hello @TerryPXM! Thank you for taking the time to report this! I am sending this bug over to the team so that we can fix it!

A development ticket was created from this post. OM-74292: Adaptive Sampling breaks Multi mattes