I’ve tried today XR 3.0 lib. Nice update to the app !
When I try to run it tho, I got about… 2-4 fps in camera performance. The XR 3d render/stream runs smoothly. But the camera feed is a slide shot. I tried both debug and release mode.
The camera is smooth before I specify point on the grid. After that slide show.
I also have a sea of > 2021-07-23 07:50:23.786290+0100 CloudXRClientObjC[1669:1082367] Metal GPU Frame Capture Enabled
2021-07-23 07:50:23.787716+0100 CloudXRClientObjC[1669:1082367] Metal API Validation Enabled
2021-07-23 07:50:31.974660+0100 CloudXRClientObjC[1669:1082367] Camera permission request grant status: 1
2021-07-23 07:50:42.008672+0100 CloudXRClientObjC[1669:1082115] fopen failed for data file: errno = 2 (No such file or directory)
So @CXRDev , what should I change in the settings to have a non-stuttering image from the real camera? I have AR application(written in unity) and IOS client.
I’m very happy with the image I see behind my XR view. I want to see my camera feed behind as I’m making AR app using a workstation Vred Pro engine. The NvidiaXR 1 & 2 worked fine but had issues with tracking on apple. Now the tracking appears to be “working” (hard to test with shuttering camera view) but then the camera view is broken :D
I have to port the xr3 ver to my app and test it there.