Hello, I am testing with a mesh and it gives me the following error.
Warning: inputs FaceVertexInderex empty on mush
In the video you can see the complete error.
Any ideas?
Thanks
Hello, I am testing with a mesh and it gives me the following error.
Warning: inputs FaceVertexInderex empty on mush
In the video you can see the complete error.
Any ideas?
Thanks
Hi @antoni.caimari.caldes,
Thank you for tryingout Audio2Face.
This warning is usually safe to ignore, it happens when the OmniGraph node is created but not yet initiated with connected with any data/connection, but it should go away on the next update tick.
In your case, is your mesh appeared back? Try check if there’s any mesh in the same hierarchy as your target mesh with the “_result” postfix listed in the Stage view.
Dear @esusantolim there is indeed a head result. But I can’t find it on the screen, neither above, nor below, etc.
Still trying to continue with the process and adding a “+ A2f Pipeline” gives the same error and nothing is added in the panel.
The warnings do not stop, they are continuous, like a loop.
I attach an image.
Ah okay.
This is probably due to different issue.
Currently we are not supporting mesh with subGeom material assignment (on omnigraph deformed mesh). This is something the team is aware of and have internal ticket assigned to fix.
Can you try deleting all those subsets under your original geo and try run the mesh fitting and postwrap again? See if you got anything back.
If that doesn’t work, I would need to take a closer look at your scene. Would you be able to share your scene if the above suggestion doesn’t work?
Dear @esusantolim these past fias I have been doing tests.
I have deleted all the subsets as you have recommended, but I have not yet managed to go to the final stage.
Here are 2 projects so you can locate the errors.
The first is a head imported from a fbx
The second is a head imported from an obj
Each of them has different behaviors.
See if you can discover something.
In the folder you have the 2 projects and the head in fbx and obj;
I also attach some images of different errors;
Thank you @antoni.caimari.caldes for the files.
I’ll take a look and try repro the issue on my side.
Will let you know what I find. Stay tuned.
Also just curious, Are you able to get Mark’s face itself working (The one that is loaded by default when you start the app).
We also supply 2 example character transfer setups (Alien and Allison). Are you able to open those and test A2F with those?
Cheers,
edy
I’m able to repro this bug. What happens here is on this mesh, the mesh contains points that are not connected anywhere.
Regarding the other issue with “Bulding TensorRT engine” never syncs. Please let me know if the default scene & the example scene works for you.
Thank you, if I have tried with Alison and the Alien before and it works correctly. Mark always works :)
Thank you for your work. How wonderful that with the new patch, the program fixes mesh errors.
I will do what you recommend. I’m going to clean the disconnected points and separate the eyes.
Regarding the Bulding TensorRT, if it works with marc and the example figures.
I will continue with the tests.
Thanks for the great guidance.
Hi there. I’m having this problem as well. My mesh appears to be clean, and contains the correct number of verts (no empties).
I’ve gone back and forth between the Mark, Alison, and Alien models, and the only difference I can find is that the eyes and mouth openings on my model were not watertight (no eyebags or mouthbags). I went back and added extra geo to fill in those areas, but I’m still getting the same warning loops after the “Post Wrap” step, and the face does not animate alongside the original Mark one.
As a test, I also went back and attempted to use the Alison and Alien models for Character Transfer. However I am now having the same problems with those models. Alison gave me the same “points on mush!” warning loop, and my first attempt with the Alien gave me some red “connection” errors. On my last attempt with the Alien it gave me the looping warnings again (the screenshot is from this attempt).
I’ve gone through the character transfer tutorial so many times now and I don’t believe I’ve missed any steps.
Hi @Farlo ,
Sorry I just saw your reply.
Can you share your Omnigraph Settings screen shot, please? It’s under Omnigraph >> Settings menu
I saw other users have the same issue on post wrap with the same errors message.
Also want to see if the problem goes away if you save and reopen the scene.
I ran through the tutorial just now, and managed to get a successful result with the Alison model. I saved that scene, then without closing the software I created a new project and imported a custom mesh. I ran through the tutorial again with this mesh, which resulted in the “points on mush” loop again. At this stage, I saved the scene to my desktop as a new file, then completely closed the software. I then opened A2F again from the Omniverse Launcher, and from the recent files list I opened up the most recent scene that I saved with my custom mesh. This time the loop didn’t happen and I was able to proceed to the next step in the tutorial, assigning the audio file from the demo and getting the face to animate alongside the template.
It seems strange that it would work once and then break on my next attempt. I don’t really have any ideas aside from following the steps I’ve outlined above to try and replicate it. Hope you guys can figure it out! Thanks.
Thank you @Farlo
I will give it a try and see if such bug will occur on our next release candidate.