Cast Shadow issues NvRTX 5.4 Caustics branch


In the attached scene I am using a single Directional Light and have enabled enhanced translucency.

2 questions in regards to cast shadows
1- I am simply toggling Cast Raytraced Shadows on and off. Why do only the mannequin OR the test cube cast shadows at the same time? Exact same mobility and Cast Shadow options for both actors.

2- Why can’t I cast any shadows from the wine glass meshes? Even though they are translucent, there should be some shadow happening?

If I do a Path Traced render, I do see some cast shadow happening (circled) as well as a lot more accurate reflective highlites. Same material as for Lumen but just reduced Metallic and Opacity values.

Thanks for any feedback!